Part 4: Texture Development

In this part, we will learn about developing textures and fabric for the blender and CLO3D file. Will also be learning different methods of producing repeatable textures, displacement maps, normal maps, opacity maps, and various techniques to produce patterns and textures that we can apply to our garment. We will also be learning different methods to develop embroidery, lace, and knitwear fabric. 

Set Up for Texture Development
———————
1. Photopea: (https://www.photopea.com/) is web-based Free and Open Source software for photo editing. The functionality of the software is the same as photoshop.

2. 3D sampler: Will be using 3-D sampler for developing and processing print fabrics scan fabrics and creating new weaves and materials.

3. Texture Generator: https://cpetry.github.io/NormalMap-Online/


This is the output of the live project that we did to cover all the learning in the texture development tutorial with Ann (Textile designer). Light plays a very important part in how your prints and graphic will look, so take extra care while setting up light. Happy learning!

4. Render Output

This is the output of the live project that we did to cover all the learning in the texture development tutorial with Ann (Textile designer). Light plays a very important part in how your prints and graphic will look, so take extra care while setting up light. Happy learning!

Tutorials

———————

Part 4

Texture Development

Collaboration

Collaboration

Ann Kattukaran, Textile Designer (NIFT)
www.annkattukaran.com

Course by

Course by

Vivek Pujari

Dedicated to my friends and all the amazing poeple from fashion industry out there!