Part 4: Texture Development | Learn 3D Fashion
Course Module

Part 4: Texture Development

In this part, we will learn about developing textures and fabric for the blender and CLO3D file. Will also be learning different methods of producing repeatable textures, displacement maps, normal maps, opacity maps, and various techniques to produce patterns and textures that we can apply to our garment. We will also be learning different methods to develop embroidery, lace, and knitwear fabric.

Setup for Texture Development

1. Photopea: A web-based free and open-source photo editor, similar to Photoshop. Visit Photopea

2. 3D Sampler: We'll use this for developing and processing print fabrics, scanning fabrics, and creating new weaves and materials.

3. Texture Generator: An online tool for creating texture maps. Visit Texture Generator

Render output from texture development project
4. Render Output
This is the output of the live project that we did to cover all the learning in the texture development tutorial. Light plays a very important part in how your prints and graphics will look.

Tutorials

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Ann Kattukaran

Collaboration

Ann Kattukaran, Textile Designer (NIFT)

www.annkattukaran.com
Vivek Pujari

Course by

Vivek Pujari

"Dedicated to my friends and all the amazing people from the fashion industry out there!"